![]() So this is not the fault of the 64 bit patches.ģ. Repeat test of start of "Research" level still shows none of the consistent shorts pauses as you look around. Both 64 bit patches reinstalled because they could have altered original game files (levels and so forth). I did this by using the opening of the level "Research" as that's where I always got bad pausing/stuttering right at the beginning walking along the beach.Ģ. Testing showed the problem has gone away. I reinstalled FC Steam with all default files and settings (apart from saved games and EAX being on) and problem is a lot better. Taking that approach revealed something that could be quite interesting.ġ. I realised I had not taken a systematic approach to the problem. Would be nice to get it fixed.ĮDIT (Fri 21st Dec 2018): Finally got down to finding a fix for this. Really irritating and it's putting me off from playing this excellent game. This suggests to me that the engine itself is running OK in the background but the frame output get's stuck for some reason. When a major pause occurs the screen briefly freezes and when FC comes back my aim has swivelled around to somewhere else. Try various compatibility settings suggested by compatibility trouble shooter like "Disable full screen optimisations", DPI settings.Įverything makes the problem worse apart from 64bit and the SSD. Tried with vsync off with AMD frame rate limit and with vsync on. So after trying everything I can think of. There's definitely a pause when firing directly at an enemy (on the hitscan?) but I can't think why this would be. The game also sometimes stutters when walking around but this is rarer, but always happens at the start of "Research". I still get a game that intermittently has combat breaking short pauses when firing, using binoculars, etc. ![]()
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